Q: Why do my models stretch and distort when I try to rotate them?
A: Sounds like a case of double grouping, check your Outliner and ungroup them. This can occur after a lot of extract, duplicate face operations pile up in addition to user grouping that doesn't take this history into account. The grouping gets messy with the extra transformation nodes(nodes that store size, position and rotation information).
Outliner as in the Hypergraph?
ReplyDeleteThose are two different editors. The Outliner is a list of all the objects in your scene and can be found in the windows menu. Windows>Outliner.
ReplyDelete